
I'm pretty much in that same boat as far as buying it regardless of price. I mean I'm already paying $70 for some of my PS5 games anyway. I have a Sims 4 game that I haven't even bothered to fire up in over a year because I think it's a subpar game and no fun. But given the kind of game they're making and everything that they want to do with it, combined with the small size of their 'm fine with them taking their time. There's no rush so just do what Maxis DIDN'T do with TS3 and TS4. Make sure the game is as polished as humanly possible in all aspects before releasing it. If that means spending a good chunk of time on the customization stuff first, I'm cool with it. But if you're working on a life simulator, what do you think should take priority before anything else? It's not a matter of taking time, that's just part of any good game's development cycle. Paralives at the end of the day is shaping itself up as a Sims competitor, or at least giving the genre another take on simulating pixel people.

Regardless of it being an indie team, of if they're "listening", or doing this or that. If they don't get the basics down first then they run a good chance of things breaking or not working correctly later. Good foundation first, then make the game look pretty and customizable.

Oh I totally get what they're saying too. I definitely think it's weird that they're only just now getting to the gameplay elements. But I also know how demanding a game like The Sims is even for developers like Maxis, who are backed by EA. I don't know much about game design but I feel like you wouldn't go about creating a life simulator as in depth as The Sims can be, at its best, as you would with other games.
